Difference between revisions of "BRender versions used by games"

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(Created page with "== Background == You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine....")
 
(Added links to wikipedia/mobygames for titles)
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== Background ==
==Background==
You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine.
You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine.


Line 6: Line 6:
So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped.
So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped.


=== Croc: Legend of the Gobbos ===
===[http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos]===
<pre>Croc.exe 1997-11-24 376558b32f521465afc3e632f9fc810b
<pre>Croc.exe 1997-11-24 376558b32f521465afc3e632f9fc810b
CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15
CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15
Line 25: Line 25:
$Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $</pre>
$Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $</pre>


=== FX-Fighter ===
===[http://en.wikipedia.org/wiki/FX_Fighter FX-Fighter]===
<pre>
<pre>
FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3
FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3
Line 100: Line 100:
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $ </pre>
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $ </pre>


=== FX-Fighter Turbo===
===[http://en.wikipedia.org/wiki/FX_Fighter FX-Fighter Turbo]===
<pre>
<pre>
FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec
FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec
Line 111: Line 111:
(Uses BDD)
(Uses BDD)


=== Alien Odyssey===
===[http://www.mobygames.com/game/alien-odyssey Alien Odyssey]===
<pre>
<pre>
FOREST.EXE 1995-10-11 71404d48ece581a6fd784ba6257239fe
FOREST.EXE 1995-10-11 71404d48ece581a6fd784ba6257239fe
Line 255: Line 255:
</pre>
</pre>


=== 3D Movie Maker===
===[[3D Movie Maker]]===
<pre>
<pre>
3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa
3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa
Line 312: Line 312:
</pre>
</pre>


=== I-War===
===[[I-War]]===
<pre>
<pre>
IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387
IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387
Line 322: Line 322:
(Uses BDD)
(Uses BDD)


=== F1 Manager Professional===
===[http://www.mobygames.com/game/f1-manager-professional F1 Manager Professional]===
<pre>
<pre>
F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37
F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37
Line 334: Line 334:
$Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $
$Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $
</pre>
</pre>
===[http://en.wikipedia.org/wiki/Carmageddon Carmageddon]===


=== Carmageddon===
<pre>
<pre>
3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46
3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46
Line 354: Line 352:
(Uses BDD)
(Uses BDD)


=== Doctor Who: Destiny of the Doctors===
===[[w:Doctor_Who:_Destiny_of_the_Doctors|Doctor Who: Destiny of the Doctors]]===
<pre>
<pre>
DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D
DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D
Line 366: Line 364:




=== TODO ===
===TODO===
Acquire and test the rest of the games on these lists:
Acquire and test the rest of the games on these lists:


* [http://wiki.carmageddon.com/wiki/BRender#Some_games_using_the_BRender_engine Carmageddon wiki's list]
*[http://wiki.carmageddon.com/wiki/BRender#Some_games_using_the_BRender_engine Carmageddon wiki's list]
* [https://twitter.com/toshiba_3/status/1081341513366425600 @toshiba_3's list of BRender games]
*[https://twitter.com/toshiba_3/status/1081341513366425600 @toshiba_3's list of BRender games]

Revision as of 10:43, 5 January 2019

Background

You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine.

This is usually in the main EXE, but some games use the BDD system which allows for renderers to be split out from the main game.

So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped.

Croc: Legend of the Gobbos

Croc.exe   1997-11-24 376558b32f521465afc3e632f9fc810b
CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15

$Id: L_PI.C 1.2 1996/10/16 13:13:50 NIKH Exp $      
$Id: L_PIZ.C 1.3 1996/12/10 16:19:20 jon Exp $      
$Id: P_PI.C 1.2 1996/10/16 13:13:16 NIKH Exp $      
$Id: P_PIZ.C 1.3 1996/12/10 16:18:54 jon Exp $      
$Id: SAFEDIV.ASM 1.1 1996/09/26 19:04:00 JOHNG Exp $
$Id: TT15_PI.ASM 1.1 1996/09/26 19:04:06 JOHNG Exp $
$Id: TT15_PIZ.ASM 1.2 1996/12/10 16:46:56 jon Exp $ 
$Id: TT16_PI.ASM 1.1 1996/09/26 19:04:07 JOHNG Exp $
$Id: TT16_PIZ.ASM 1.2 1996/12/10 16:47:00 jon Exp $ 
$Id: TT24_PIZ.ASM 1.2 1996/12/10 16:47:04 jon Exp $ 
$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $   
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $  
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $  
$Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $

FX-Fighter

FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3

$Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $      
$Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $      
$Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $        
$Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $      
$Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $       
$Id: clock.asm 1.1 1995/05/17 16:07:02 simon Exp $    
$Id: clock.asm 1.2 1995/02/22 22:06:55 sam Exp $      
$Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $    
$Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $        
$Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $      
$Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $     
$Id: dosgfx.c 1.6 1995/03/20 21:31:03 sam Exp $       
$Id: eexit.c 1.2 1993/07/28 18:30:51 sam Exp $        
$Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $      
$Id: eoutput.c 1.2 1993/07/28 18:30:52 sam Exp $      
$Id: error.c 1.2 1993/07/28 18:30:53 sam Exp $        
$Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $        
$Id: fai.c 1.53 1995/05/16 14:36:18 simon Exp $       
$Id: fcamera.c 1.135 1995/05/26 17:20:37 simon Exp $  
$Id: ffloors.c 1.10 1995/05/26 14:33:39 simon Exp $   
$Id: fhscores.c 1.48 1995/05/22 16:00:41 stevet Exp $ 
$Id: fight.c 1.230 1995/05/31 11:24:37 simon Exp $    
$Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $     
$Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $       
$Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $  
$Id: fmoves.c 1.180 1995/05/26 16:54:10 simon Exp $   
$Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $     
$Id: fspmoves.c 1.45 1995/05/19 01:09:00 stevet Exp $ 
$Id: fsupport.c 1.118 1995/05/26 16:06:40 stevet Exp $
$Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $     
$Id: gfxloops.asm 1.5 1995/04/28 15:39:47 simon Exp $ 
$Id: keyboard.c 1.3 1995/02/22 22:07:05 sam Exp $     
$Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $      
$Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $     
$Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $       
$Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $      
$Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $     
$Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $      
$Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $   
$Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $   
$Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $     
$Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $    
$Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $    
$Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $     
$Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $     
$Id: pmmemops.c 1.2 1995/02/22 21:42:21 sam Exp $     
$Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $     
$Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $    
$Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $        
$Id: readmse.c 1.2 1995/02/22 22:07:11 sam Exp $      
$Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $    
$Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $    
$Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $      
$Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $     
$Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $    
$Id: safefil.c 1.6 1993/07/28 18:31:02 sam Exp $      
$Id: safemem.c 1.4 1993/07/28 18:31:04 sam Exp $      
$Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $      
$Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $   
$Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $    
$Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $   
$Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $   
$Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $    
$Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $       
$Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $       
$Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $      
$Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $      
$Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $     
$Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $     
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $  

FX-Fighter Turbo

FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec

$Id: demo.c 1.16 1995/04/21 19:02:59 IAN Exp $    
$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ 
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $

(Uses BDD)

Alien Odyssey

FOREST.EXE   1995-10-11 71404d48ece581a6fd784ba6257239fe
MINE.EXE     1996-10-11 df88db7d3bab380c375ad153a051cea4
VILLAGE.EXE  1995-10-11 9cf4a785e3793707320d466663e064a8
VILLAGE2.EXE 1995-10-11 8ea481009dbe70e8ce83242a84f60eac

$Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $    
$Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $     
$Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $  
$Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $    
$Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $   
$Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $     
$Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $      
$Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $       
$Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $     
$Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $
$Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $   
$Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $   
$Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $   
$Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ 
$Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $  
$Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $  
$Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $   
$Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $   
$Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $   
$Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $  
$Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $  
$Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $  
$Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $    
$Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $   
$Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $  

INTRO.EXE 1995-10-19 1de80d7417255418fadc9918adfacaed 
$Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $    
$Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $    
$Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $      
$Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $    
$Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $     
$Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $  
$Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $      
$Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $    
$Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $   
$Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $     
$Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $    
$Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $      
$Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $       
$Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $   
$Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $     
$Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $
$Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $   
$Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $   
$Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $    
$Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $   
$Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $     
$Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $    
$Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $   
$Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $    
$Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ 
$Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $ 
$Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $   
$Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $  
$Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $  
$Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $   
$Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $   
$Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $   
$Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $  
$Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $      
$Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $  
$Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $  
$Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $    
$Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $   
$Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $  
$Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $    
$Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $ 
$Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $  
$Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $ 
$Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $ 
$Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $  
$Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $     
$Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $     
$Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $    
$Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $    
$Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $   
$Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $   
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $   

3DGAME.EXE 1995-10-11 534bb701bb04c41d4f814ce8c5b1f9e1

$Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $
$Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $
$Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $
$Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $
$Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $
$Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $
$Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $
$Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $
$Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $
$Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $
$Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $
$Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $
$Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $
$Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $
$Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $
$Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $
$Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $
$Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $
$Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $
$Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $
$Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $
$Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $
$Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $
$Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $
$Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $
$Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $
$Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $
$Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $
$Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $
$Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $
$Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $
$Id: pmmemops.c 1.2 1995/02/22 21:42:21 sam Exp $
$Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $
$Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $
$Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $
$Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $
$Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $
$Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $
$Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $
$Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $
$Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $
$Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $
$Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $
$Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $
$Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $
$Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $
$Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $
$Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $
$Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $
$Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $
$Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $
$Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $

3D Movie Maker

3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa
NICK3D.EXE 1996-08-01 1c8fe19cf122b18e142d1fff866430c7

$Id: actsupt.c 1.8 1995/05/25 13:22:59 sam Exp $    
$Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $    
$Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $      
$Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $    
$Id: datafile.c 1.36 1995/06/30 15:50:01 sam Exp $  
$Id: decal.c 1.2 1995/03/01 15:49:32 sam Exp $      
$Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $    
$Id: def_mdl.c 1.13 1995/03/29 16:40:59 sam Exp $   
$Id: diag.c 1.1 1995/07/28 19:03:10 sam Exp $       
$Id: envmap.c 1.11 1995/03/01 15:25:57 sam Exp $    
$Id: file.c 1.5 1995/07/28 19:01:42 sam Exp $       
$Id: fileops.c 1.32 1995/06/30 16:01:03 sam Exp $   
$Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $     
$Id: fixed386.asm 1.23 1995/07/28 19:01:43 sam Exp $
$Id: fnt3x5.asm 1.5 1995/06/30 16:01:07 sam Exp $   
$Id: fwsetup.c 1.22 1995/07/28 19:01:53 sam Exp $   
$Id: light24.c 1.5 1995/03/01 15:26:08 sam Exp $    
$Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $   
$Id: light8.c 1.7 1995/03/29 16:41:16 sam Exp $     
$Id: light8o.c 1.6 1995/03/01 15:26:09 sam Exp $    
$Id: matrix34.c 1.4 1995/03/01 15:26:13 sam Exp $   
$Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $    
$Id: memloops.asm 1.4 1995/07/28 19:01:58 sam Exp $ 
$Id: mesh386.asm 1.30 1995/05/25 13:25:08 sam Exp $ 
$Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $   
$Id: pick.c 1.14 1995/06/30 16:01:20 sam Exp $      
$Id: pixelmap.c 1.16 1995/07/28 19:02:01 sam Exp $  
$Id: pmdsptch.c 1.5 1995/07/28 19:02:02 sam Exp $   
$Id: pmgenops.c 1.5 1995/07/28 19:02:06 sam Exp $   
$Id: pmmemops.c 1.4 1995/07/28 19:02:08 sam Exp $   
$Id: prelight.c 1.1 1995/03/29 16:41:47 sam Exp $   
$Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $   
$Id: prepmesh.c 1.34 1995/05/30 16:55:13 sam Exp $  
$Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $      
$Id: register.c 1.12 1995/03/16 11:57:07 sam Exp $  
$Id: regsupt.c 1.4 1995/03/01 15:26:21 sam Exp $    
$Id: resource.c 1.8 1995/05/25 13:24:04 sam Exp $   
$Id: safediv.asm 1.4 1995/05/25 13:25:13 sam Exp $  
$Id: surface.c 1.11 1995/03/29 16:41:24 sam Exp $   
$Id: ti8_piz.asm 1.23 1995/05/25 13:25:17 sam Exp $ 
$Id: transfrm.c 1.17 1995/03/16 11:57:10 sam Exp $  
$Id: tt15_piz.asm 1.4 1995/05/25 13:25:19 sam Exp $ 
$Id: tt24_piz.asm 1.4 1995/05/25 13:25:21 sam Exp $ 
$Id: zbclip.c 1.3 1995/03/01 15:49:44 sam Exp $     
$Id: zbmatl.c 1.4 1995/03/01 15:49:47 sam Exp $     
$Id: zbmesh.c 1.66 1995/07/28 19:04:06 sam Exp $    
$Id: zbmeshe.c 1.18 1995/03/01 15:49:50 sam Exp $   
$Id: zbmeshp.c 1.19 1995/03/01 15:49:52 sam Exp $   
$Id: zbrendr.c 1.35 1995/07/28 19:04:09 sam Exp $   
$Id: zbsetup.c 1.17 1995/03/01 15:49:55 sam Exp $

I-War

IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387

$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ 
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $

(Uses BDD)

F1 Manager Professional

F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37

$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $

3D.RSC 1997-07-14 822719436d921c08b485c060c4331902
$Id: vesabank.asm 2.1 1995/11/29 14:32:34 sam Exp $
$Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $

Carmageddon

3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46
CARMA.EXE ? 5fb06a737ab02e0c6492480430ac5c3f
CARMA.EXE ? 1004fe67cb1879181e5c6d7e98ebe6d4 (splat pack)
CARMAG.EXE ? e492ea9b332bf1b42c015c33c0ce4b1c (splat pack)
CARMAGV.EXE ? b1cf708504e507aa69e609c778040e69 (splat pack)
CARMAV.EXE ? 2d65e95ba1d2b8349d83c64e8c496c9c (splat pack)
VOODO2C.EXE ? ecdb1137c4aa8ed507f95a43ad5beca3 (splat pack)
VOODO2C.EXE ? 7885827cb6119009afc225ed8b6a3e9d

$Id: blockops.asm 2.1 1996/02/17 17:39:49 sam Exp $
$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $  
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ 
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $ 

(Uses BDD)

Doctor Who: Destiny of the Doctors

DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D

$Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ 
$Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $
$Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $

(Uses BDD system)


TODO

Acquire and test the rest of the games on these lists: